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Petville game online
Petville game online




petville game online

550% growth in spontaneous awareness for advertisers on social games on average!.60% growth in ad spend on social games since 2009 ( Mashable 6).$124 million (5%) in advertising revenues.$868 million (40%) by users through indirect payments (opt to fill out a survey or offer themselves as a sales lead for partners such as Netflix, Blockbuster.).$1,191 million (55%) by users through direct payments (buying virtual goods or points).$2,183 million = social gaming industry revenues projected in the US for 2012 ( ThinkEquity 2009/10), vs $726 million in 2009, 200% growth in 3 years.40% of time spent on Facebook is specifically on social games ( Playdom 0).$1M sold daily in virtual farm equipment (DBA Worldwide).50-59 year olds are the most active in the US ( eMarketer 6) followed by 30-39 year olds, 40-49 year olds and 60+ with 20%. The average American player's age is 48.30-39 year olds is the most active group (25%) in social games in the UK ( eMarketer 6) followed by 22-29 year olds (22%) and 40-49 year olds (22%).71% are white, 17% are African Americans.168 index for household income below $30k.142 index for household income between $60-100k.33% between 18-34 years old ( Mashable 7).70 million hours spend on Farmville monthly.60 million Farmville users is approximately 1% of the world's population, 2% of the world population that actually works in or near agriculture, 3% of Internet users worldwide, 3000% the number of actual farmers in the US,.The average Farmville user is a woman aged 43 and earning $50,000 or more, vs men 57years old that are the average farmer earning an average $35,500$ ( Mashable 2010/09).25% of Americans users are between 16-24 years old.Farms : Sugar Cane, Corn, Wheat, Rice, Potatoes, Beats, Soya, Palm Oil, Barley, Tomatoes.Farmville : Strawberries, Wheat, Grapes, Rice, Pumpkins, Cranberries, Soyo, Peas and Sunflowers.Top crops on Farmville vs actual farms worldwide ( Mashable 2010/09):.There are more virtual tractors sold daily in FarmVille than are sold in the US per year.North Americans spend an average $258 in 4 months.7% of users spend real money for virtual goods or points in game and continue doing so after 4 months of play ( Mashable 2010/06).The top 3 social game makers (used on Facebook) are Playfish (49 million active month players), Crowdstar (49M) and Zynga (230M) ( Social Media Today).

petville game online

  • 100 million monthly users on CityVille ( Mashable 3).
  • 30 million daily, vs 24 million that wath Dancing With the Stars in the same period.
  • 10% (60 million) of all Facebook users (600 millions) play FarmVille ( Mashable 5).
  • 50% of visits to Facebook are specifically to play social games.
  • 290 million play monthly WorldWide (equivalent to the US population).
  • 20% have spent real $$ to obtain game goods.
  • 53% of Facebook's 600 million users play social games ( WeAreSocial 2010/11).
  • 1.5 million monthly users on World of Warcraft.
  • 235 million users across all their games.
  • Zynga is the most successful development firm with 6 of the top10 games:.
  • 5 million daily users on FrontierVille ( Mashable 2010/06) - launched June 9th 2010 = 5 million subs in 13 days!.
  • Top5 games in December 2010 by # players ( Mashable 2010/12):.
  • 26 million on Happy Aquarium - CrowdStar.
  • 83 million FarmVille (Zynga) monthly users worldwide ( Mashable 2010/06) That's bigger than Twitter!.
  • 9% play in a virtual world like Second Life.
  • 11% participate in MMPG (massively multiplayer games) such as World of Warcraft.
  • 39% of them play daily (be it a social game or Internet connected console.
  • 25% of Americans online between 16 and 64 play monthly ( Lightspeed Research 2010/02), that's around 40 million regular players.
  • 56 million Americans play social games regularly - this accounts for 10% of time spent online, more important than email.
  • 320 million people have played a Zynga game at least 1x ( Mashable 5).
  • All types of "Facebook games" such as Mafia Wars, FarmVille, Treasure Island, Happy Island, FrontierVille, FishVille, Happy Aquarium, Texas HoldEm, Cafe World, PetVille, Pet Society, Birthday Cards.
  • Let's look at the situation with Social Games a bit: Definition But many newcomers have made their entrance on the marketing landscape in the last 10-15 years. What's the situation really like in 2011? Traditional media are not dead - not yet at least.

    Petville game online update#

    This post is part of a major update to a host of previous ones published in 20 on this blog. We talk a lot about the digital revolution that traditional media is being put through: upheaval, readership and audience shrinkage, bankruptcy, pay walls.






    Petville game online